If you know what scares you or your friends, that knowledge and the guidance found in tremulus will give you more than enough to get going. (It’s not homework, but if you haven’t read any of HPL’s work, go find some. You’re in for a real treat.)
Novices and experienced gamers alike can sit down and start playing right away. All the information you need to play your character is found in your playbook, so there is nothing to memorize, and once you get going it becomes second nature. And you only need 2d6. All rolls are player-facing and serve to drive the story forward.You never roll without a reason. (And the Keeper never rolls at all.)
When some folks think of storytelling games, they think of games without a central game master or dice or task resolution system. This is not always the case. There are a wide variety of storytelling games. tremulus has a game master called the Keeper, and each player has a character (as defined by their playbook). Rolls determine success, partial success, or failure of their actions (called moves). Wanna surround yourself with wordnoise abouttremulus? Check out RWR: Episode 1: The tremulus Edition!
“tremulus is one of those rare games where things can go horribly, horribly awry, and you love it all the more.”
-Clint Black, Savage Worlds Brand Manager
Low to No Prep Before Play
You’ll find it remarkably easy to get going. In fact, if you use the playset found in the book (the town of Ebon Eaves), you don’t have to do any prep whatsoever.
“tremulus is probably among the most entertaining and unique games I ever played. If you are interested in Lovecraftian horror this is definitely the game for you. While other games are fun as well, tremulus is the only Cthulhu roleplaying game I know that allows the Keeper to run a game with no prep at all. I can’t wait to hold the final copy in my hands!”
-Michael Wolf, Stargazer’s World
Oh, the Formats!
tremulus is going to be offered in a digest-sized PDF (perfect for tablets), black and white softcover (digest-sized), and black and white hardcover (digest- sized). It’s unlikely we’ll introduce hardcover versions of tremulus into general distribution any time soon. Even if we do, your book will be part of the first print run, and signed and numbered (and no one can ever take that away from you)!
Ideal for 1 to 5 Players (and one Keeper)
With horror games, small groups are usually better, but too small and they don’t work at all. tremulus handles a broad number of players effortlessly. During the playtesting of the game, it was discovered that tremulus not only plays well, it plays exceedingly well, with just one player, This complements weird literature perfectly, as there is often only a central, solitary protagonist. As with any game, more than five players can be a bit much, and can actually detract from the atmosphere of the story. For group play, the sweet spot seems to be three or four players.
Why Does It Work Well with Small Groups?
tremulus works so well for small groups because all characters begin with the same common moves . These allow them to do all the things you’d expect protagonists to do to one degree or another. The special moves each character has are specific to their role, be they a doctor, dilettante, or detective. Each player also gets a Lore move unique to their character as well. (No. We shan’t be talking about Lore moves here quite yet. Yes. We’re horrible. And we’re sorry.)
Flexible Character Choice and the Playbook
Choosing the type of character you want to play is integral to the roleplaying experience. In tremulus, you have eleven classic characters to choose from in the core book (and, with your help, we’ll be able to offer many, many more). Each of these choices has an attendant playbook, which is all each player needs to play the game. There is a brief background, choices of name, looks, and so on, and places to keep track of attributes. Everything you need as a player will be included on a tailored, printable playbook. There is niche protection, as no two players may use the same playbook, and when death or madness occurs, you can just get a new playbook and jump back in.
What Playbooks Are Found in tremulus?
There are eleven classic archetypes: The Alienist, The Antiquarian, The Author, The Devout, The Detective, The Dilettante, The Doctor, The Heir, The Journalist, The Professor, and The Salesman. More are found in the themed sets of playbooks offered as stretch goals!
Links to Things
The Shirt: Show everyone your dark side!
The Dice: Click here to check them out!
Sample Playbook: The Heir
Mortality and Madness
There are four styles of play in tremulus, ranging from black to white. Black means you have no opportunity to prevent yourself from losing your mind or losing your life by willingly taking a mental disorder or physical debility (as you may do with the White variants).
Note: White in a Lovecraftian universe means something a little less pristine than we’re used to here in our safe, horror-free world.
The Uncertainty Principle
The beauty of tremulus is the story isn’t written beforehand. The Keeper may create a framework which raises questions. However, the Keeper should be in the dark as much as the players. This unknown quantity keeps the tension and drama high, as how events play out are left to character choice and the luck of the dice.
The Town of Ebon Eaves (Core Playset)
In addition to the book containing everything you need to play and run the game and create your own stories, we’ve gone one step beyond by giving you the playset of Ebon Eaves, a creepy little town to call your own. Ebon Eaves is generated on the fly by asking your players two sets of questions after they select their characters. Their answers loosely define the local color and the town’s strange lore, making Ebon Eaves an ideal place to start your story.
A Bit About the Stretch Goals
We have a lot of them planned. Very cool and interesting things we’ll reveal once we’ve reached our funding. Okay. Fine. Let’s talk about a few of them now, if you insist. We have themed sets of MORE playbooks. (Translation: more really nifty character choices.) We have expansions to the town playset. (Translation: even more intriguing directions in which to take your town, such as adding in The Cemetery.) Some of these are all ready to go. Right now. (Keep reading. Who knows? We might reveal a few of them…)
How Far Along is tremulus?
It’s written and has gone through extensive playtesting. We’ve established its look and feel and it has already gone through several rounds of edits. At the very least, you’ll get PDFs of the core book and the 11 playbooks (which are ready to go right this minute) in your hands as soon as the funding goes through. And if we have to pretty them up before they go to print, we’ll update you with the latest and greatest iterations as we move ahead. While it’s a great game to play any time, it’s especially fun to play scary games around Halloween. (Tell us we’re wrong!)
Help Spread the Madness!
This is a completely new space for us. While we’ve developed quite a reputation and catalog of products in the main for Savage Worlds, this is taking us into entirely new territory and, honestly, we don’t know what to expect. All of the responses to our playtests have been overwhelmingly positive, and we know you’re going to love it. Tell your friends. Tell everyone.
What’s with the Small ‘t’ in tremulus?
Do you really want to know? A small ‘t’ reads as more scared than a large ‘T’. And it “sounds” quieter too. Do you really want to give your position away when there are strange creatures out their in the darkness looking for you? We didn’t think so. (Or maybe this isn’t even the real reason at all. Who knows?)
Secrets Man Was Not Meant to Know: A Sampling of Stretch Goals
As in tremulus, we like to reward people who poke around all the nooks and crannies. Here are some of the stretch goals planned. Be sure to tell your friends what’s hidden in the dark corners.